New analog chip capable of outperforming top-end GPUs by as much as 1000x

mrbluecoat | 73 points

The idea was always appealing, but the implementation has always remained challenging.

For over a decade, "Mythic AI" was making accelerator chips with analog multipliers based on research by Laura Fick and coworkers. They raised $165M and produced actual hardware, but at the end of 2022 have almost gone bankrupt and since then there has been very little heard from them.

Much earlier, the legendary chip designers Federico Faggin and Carver Mead founded Synaptics with an idea to make neuromorphic chips which would be fast and power efficient by harnessing analog computation. Carver Mead published a book on that in 1989: "Analog VLSI and Neural Systems", but making working chips turned to be too hard, and Synaptics successfully pivoted to touchpads and later many other types of hardware.

Of course, the concept can be traced to an even older and still more legendary Frank Rosenblatt's "Perceptron" -- the original machine learning system from 1950s. It implemented the weights of the neural network as variable resistors that were adjusted by little motors during training. Multiplication was simply input voltage times conductivity of the resistor producing the current -- which is what all the newer system are also trying to use.

generuso | 3 days ago

Faster than an H100 for solving 128x128 matrices. But it’s not clear to me how they tested this, code is only available on request.

> We have described a high-precision and scalable analogue matrix equation solver. The solver involves low-precision matrix operations, which are suited well to RRAM-based computing. The matrix operations were implemented with a foundry-developed 40-nm 1T1R RRAM array with 3-bit resolution. Bit-slicing was used to guarantee the high preci- sion. Scalability was addressed through the BlockAMC algorithm, which was experimentally demonstrated. A 16 × 16 matrix inversion problem was solved with the BlockAMC algorithm with 24-bit fixed-point preci- sion. The analogue solver was also applied to the detection process in massive MIMO systems and showed identical BER performance within only three iterative cycles compared with digital counterparts for 128 × 8 systems with 256-QAM modulation.

teruakohatu | 3 days ago

This looks like one of many ideas for more efficient compute chips for machine learning. I'm waiting for the day some chip gets mass produced and works at scale for some large model and with sufficient reliability, but until then, I don't think there's anything particularly newsworthy here. I do think it'll eventually happen at some point maybe within a decade, but surely some alternative computing paradigm to the GPU will succeed. The analog chip in the article only seems to be a research prototype for now.

alyxya | 3 days ago

Device to device variability is not considered? This is a huge problem in analog computing

physarum_salad | a day ago

This group has had some success turning machine learning algorithms into low power analog chips:

https://sites.dartmouth.edu/odame/

Not the same as general purpose training type computations though.

rapjr9 | 2 days ago
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| 3 days ago

Can it run doom?

hossbeast | a day ago

Seems a bit too good to be true.

drnick1 | 3 days ago

Using all analog signal, why non analogue multiplying cells (operation amplifier)!

ConteMascetti71 | 2 days ago

Wonderful, can’t wait to run Crysis with this chip.

xeonmc | 2 days ago

Huge if true, room temperature semiconductor if false

gnarlouse | 3 days ago

Now put it in a guitar pedal!

Archit3ch | 2 days ago

[dead]

darig | 3 days ago

[dead]

NedF | 2 days ago

What’s this good for?

alexnewman | 3 days ago

But what do we do about bottleneck operating systems like Windows 11. You can give them a chip 10000x faster but they find way to add more telemetry, more bloat and thus render those gains meaningless. Let us talk about this from the perspective of a gamer, a guy who solely depends on Windows for Visual C++, .NET SDK etc etc (the versions for these go back all the way to 2000s) We need an OS capable of running games all the way from good old Quake 2 to modern games but the GPU isnt the bottleneck anymore

vivzkestrel | 2 days ago