"why haven’t LLM wrappers penetrated this sector"
The vast majority of games are sold over Steam. It's so overwhelmingly dominant that it eclipses almost every other platform put together, with some exceptions for consoles and mobile. Even when it's targeted at these, Steam is such a powerful marketing/discovery channel for games.
When Steam says no AI, nobody does AI. It's not just no AI generated content, some argue it means no brainstorming dialogue via AI and so on. The game dev community selects for this. This means that alternative platforms like Itch tend to also lean towards anti-AI even if they could differentiate by allowing AI. Consoles tend to also build for PC and adopting AI would cost them too much.
Pro-AI people tend to move to other platforms like Play Store and App Store, and lately we're seeing more quality control ramp up on these.
The new companies you see posted about there are not an even representation of all companies; it is skewed towards VC-funded, San-Francisco based SAAS and (now) LLM-wrapping companies in particular.
There is more to the business world than this! Game dev is one example.
Minigames are posted quite often https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que... I'm not sure if you are looking for game companies.
For most other ideas you can build a quick MVP to validate or perhaps even just a landing page. Games take much longer to get off the ground.
I think the reason we don't see many LLM wrappers is because Games are technically complex, multi-disciplinary and ever changing.
That’s a really good observation- I’ve noticed the same. I think it’s because game dev and startup culture overlap less than we expect.
Game dev usually leans more art and creativity than problem-solving or scalable business models.
Different mindset, funding path, and timelines. Though lately, game dev tools and AI pipelines are starting to bridge that gap.
One interesting company in this space I've seen is CreativeMode - generating Minecraft mods based on a text description. Pretty brilliant use of LLM coding actually. Found out about it when my kid asked me to pay for it. Doesn't look like they ran a Show HN / Launch HN (not one I can find) despite being a YC company.
i think the stuff posted here is mostly designed for devs as the end consumers
Games are idiosyncratic, creative, and funded mostly by knowledgeable insiders funding devs with track records. The failure rate is mitigated this way. Plus the revenue doesn’t favor the VC system. First investors aren’t given such extreme advantages, and seed money for proofs isn’t necessary. A demo costs much less than an app. I’m in game dev and VC is the last place I’d seek capital. AI is the last place I’d look for creative help (though AI is involved in the intricacies of baking and texture refinement).