rlsw – Raylib software OpenGL renderer in less than 5k LOC

fschuett | 242 points

Raylib's author was very happy to announce that you can compile an entire raylib program with no dependencies other than, say, being a win32 app https://x.com/raysan5/status/1980322289527976202

ciroduran | 2 days ago

Fabrice Bellard also wrote an OpenGL thing: https://bellard.org/TinyGL/

bsder | 2 days ago

Curious to hear the take Tsoding has on that news.

az09mugen | 2 days ago

What's cool about this is that computers are so fast that you could probably make a decent 2D game using only this software-rendered OpenGL 1.1 library.

pbohun | 2 days ago
[deleted]
| 2 days ago

> OpenGL 1.1-style implementation on software

How many lines to implement OpenGL 2.0 (non ES) ?

Archit3ch | 2 days ago

i'm so happy i could understand most of the code. props to pikuma.com for showing us the beauty of software renderers!

atan2 | 2 days ago

This will be perfect for Nintendo 3DS!

mouse_ | 2 days ago

*OpenGL-style.

nnevatie | 3 days ago

Does this support CUDA?

brcmthrowaway | 2 days ago