Show HN: Doom port to pure Go – Gore
EstIgnavus | 148 points
I'd love to `kubectl run doom` and kill monsters when I'm supposed to be working
alexchantavy | 19 days ago
What an inspired name :)
markpapadakis | 18 days ago
I love how ebitengine's author jumped in and helped out with optimizations: https://github.com/AndreRenaud/gore/pull/48
flowerthoughts | 18 days ago
Just curios, why everything is in a single large file (doom.go ~46K LOC)? Is it because of how Go handle modules?
romperstomper | 18 days ago
If I recall the exact same topic has been posted a month back; checked - the exact same text - word by word.
xxs | 19 days ago
Say, what gui/graphics/game-ish libraries are available for Go?
The ebitengine that this project mentions?
nottorp | 18 days ago
Will it run myhouse.wad?
dvh | 19 days ago
Great effort.
Although I tend to be a critic of Go's design, I love projects like these, as they make the point not everything needs to be C or C++ for game development.
Kudos for the project.