Show HN: Doom port to pure Go – Gore

EstIgnavus | 148 points

Great effort.

Although I tend to be a critic of Go's design, I love projects like these, as they make the point not everything needs to be C or C++ for game development.

Kudos for the project.

pjmlp | 19 days ago

I'd love to `kubectl run doom` and kill monsters when I'm supposed to be working

alexchantavy | 19 days ago

What an inspired name :)

markpapadakis | 18 days ago

I love how ebitengine's author jumped in and helped out with optimizations: https://github.com/AndreRenaud/gore/pull/48

flowerthoughts | 18 days ago

Just curios, why everything is in a single large file (doom.go ~46K LOC)? Is it because of how Go handle modules?

romperstomper | 18 days ago

If I recall the exact same topic has been posted a month back; checked - the exact same text - word by word.

xxs | 19 days ago

Say, what gui/graphics/game-ish libraries are available for Go?

The ebitengine that this project mentions?

nottorp | 18 days ago

Will it run myhouse.wad?

dvh | 19 days ago