3D Army Land Navigation Courses
How to play is explained here [1]
By the way you can run the games locally. Just download all files.
For the forest game you would have a local directory:
├── Build
│ ├── Build_7_30_F.asm.code.unityweb
│ ├── Build_7_30_F.asm.framework.unityweb
│ ├── Build_7_30_F.asm.memory.unityweb
│ ├── Build_7_30_F.data.unityweb
│ ├── Build_7_30_F.json
│ └── UnityLoader.js
└── index.html
then just run the following in the directory python3 -m http.server
[1] https://www.youtube.com/watch?v=a74KM792gboI didn't know the objective, so I created my own simple one: get to the lake because I'm thirsty. Then I created another one: get back to where I started so I can bring water to my injured companion.
See Catching Features (first released around 2006) for the orienteering version of this. It still has weekly competitions with up to 100 or so regulars playing.
As another commenter suggested, orienteering is great as a sport/running variation of this. Orienteers are some of the brightest and fittest people I know.
Possibly the longest email address I've ever seen!
usarmy.jble.tradoc.mbx.eustis-tboc-dtl-helpdesk@mail.mil
Can highly recommend orienteering racing if this seems like your kind of thing
I did the Duke of Edinburgh bronze silver and gold when I was a kid, back before smart phones. Only one person on the team could reliably navigate, and he was mostly just basing his assessment on our position using compass and tree line.
They taught us to triangulate using pencil and ruler, but no one has time for that when it's starting to get dark.
Going up a few directories reveals more games: https://oe.tradoc.army.mil/oegames/
If you have a widescreen monitor or a wider-than-usual browser, the "begin" button may not be visible.
Edit: And if you resize your browser window mid game without playing fullscreen, the flags placed on the map move.
Very cool. I did a few points, I will be using this to brush up on my land nav. The hardest part of land nav for me when I was in the infantry was pace count and maintaining my azimuth while moving, this makes those both super simple, but a very neat game, thanks for sharing.
I need a Navigation Course to navigate the course.
And there is even more games! https://oe.tradoc.army.mil/oegames/
the loading screen says "Game may take a few minutes to load depending on the internet connection." but the dev tools say
> You can reduce your startup time if you configure your web server to host .unityweb files using gzip compression.
Seems like an easy fix and it's not exactly like that information requires 3l33t skillz to find
can't move the camera around?
I like the skybox of the desert and the cricket sound
This looks really cool. But I'm stuck on understanding the setup. I spawn at a known point defined as 32QAU04710542. I have a list of "given" points that I'm trying to reach, all beginning with 32QAU0 and then ranging from 3500715 to 5790531. And I have a map.
I assume I'm supposed to locate these points, including the known point, on the map. And I'm hoping the names of the points will help me do that. But I don't know what they mean or how to find them on the map.
This seems like the kind of thing that Grok could one shot creating.
How to play:
1. scattered throughout the level are flagpoles with two-letter names on the flag
2. you are given a list of numeric coordinates which are locations to a subset of the flagpoles, in the format (map section)(xx.xx)(yy.yy), as well that of as your starting point
3. the objective is to navigate to those coordinates to record the two-letter names of those flags. A UI will open when you walk up to each flag asking if you want to fill in the answer.
4. you are given a map with the corresponding xy grids delineated, place the mini flags according to the given coordinates to help locate yourself on the map. (remember that your starting coordinate is given to you as well)
5. the game ends when you have filled out all of the coordinates' corresponding two-letter names, at which point the correct answer will be revealed for you to compare.