Xogot – Godot for iPad
This is a project of Miguel de Icaza https://en.wikipedia.org/wiki/Miguel_de_Icaza
I am a bit surprised Apple allows it.
I am not really familiar with the apple ecosystem, but my understanding is that they frown on open execution environments, that is emulators, virtual machines, interpreters etc. and a system that lets anyone develop and load games sounds like just that.
I’ve been following the development of this via Miguel’s blog and mastodon, and as someone who is really interested in iPad development and app design I really want to try it out but I just don’t have time for another hobby.
I’m signing up and gonna try it out, but I feel like I’ll need to put more than an afternoon of dabbling to get anywhere interesting.
This is very impressive, and runs well even on an iPad mini 5.
I wonder if Redot [1] is going to fork this project, as well.
Impressive, happy to see another touch from Miguel.
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I've been wanting to learn Godot for some time now. Being able to develop on the iPad is supercool (for side-project game devs). In addition, you can also now run Godot on the Meta Quest (https://www.meta.com/en-gb/experiences/godot-game-engine/771...). Also, as Xogot runs on iPad and VisionOS can run iPad apps, it might even run there (haven't checked). That's a lot of fun platforms for playing around with it.